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Savage: The Shard of Gosen Hits Steam Greenlight!

The game now has a PROPER Greenlight page! Come vote!

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Kickstarter has LAUNCHED!

Savage: The Shard of Gosen Kickstarter page is now LIVE! New alpha build is ready for download!

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New Feature Progress and 24 Hour Dev Live Stream

New devlog update with a new feature (almost) working! Come join me for a 24 hour live development stream on my Twitch.TV channel!

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24 Hour Live Devstream - Kickstarter Finale!

Come hang out with me on my Twitch channel this Friday, starting at 6 a.m. and ending Saturday at 6 a.m. (central time) to help bring the Kickstarter to a close!

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SAVAGE: The Shard of Gosen alpha 4.5! New Boxart and Site Redesign!

SAVAGE: The Shard of Gosen gets an alpha update, new boxart and a site redesign!

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New Stuff!

Come check out what's new in SAVAGE: The Shard of Gosen, and help it get into the top 100 on IndieDB by voting!

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Horrific Holiday!

New tilesets, areas, environment art, enemies, and more!

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Huge World and Content Update!

A massive amount of content and general system improvements have been implemented over the past two months!

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Podcast Fun Time And Sprite MAAAAgic

Inner workings of sprite sorcery on the newest in-game boss, as well as a barbaric podcast!

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I Got Crabs (sorry)!

Apologies for the radio silence through August! Long story short: a series of obnoxious and painful mouth problems culminated in the removal of my wisdom teeth. I expected there to be a degree of...

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Gettin' STEAM(ed)!

The Steam store page is LIVE!Along with the store page, I threw together a teaser trailer showing off more of the game's combat and other systems. Work is still being done on what will be the "official...

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More Spooky Monsters!

As promised, I've been finishing up some more creatures that'll fit right into your Halloween festivities! Bats and spiders have been added to the monster roster. Pictured above, I've also given the...

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They (un)Live!

Happy Halloween! To tie up this series of spooky inspired updates, I figured we'd end with an undead extravaganza! They're Back And loaded with all sorts of improvements! I took a final pass at our...

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What Sorcery is This?!

Happy Holidays, everyone! Sorry for the lack of updates through November - I've been nose to the grindstone over here and sometimes it's hard to remember to come up for air. Before we get to the new...

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You Shouldn't Run With Knives... BUT

Hi everybody! Sorry for the quiet during January (speaking of, hope you all had a great holiday season and your new year is off to great start!), but I have been cranking out ALL the things! ... ALL of...

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Un-Bear-Able!

Man, what an em-bear-assing headline (sorry, I can't help it. It's, like, a serious problem)! Ahem. Anyway... Progress goes on, my to-do list grows ever shorter and the game gets closer to something...

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Gaiden Mode

Hi everyone! Sorry for the silence through April -- allergy season plus our new location hit me pretty hard for a couple weeks which wound up getting me sick. Annoying! We invested in a neat little air...

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Getting Slimed

Hail, Barbarian Horde! I've got a handful of things to show you and discuss, including an upcoming playable developer build (more on that below!) for the backers to try out. Continuing to Solve the...

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Bug Hunt

Bugs, bugs, bugs! A look into a programming chamber of horrors, improvements, and things still left to do for the playable build!

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The Shadow Knows

More progress on squishing bugs and improving things!

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